Wednesday, May 29, 2019
Video Game Player Dynamics Essay -- Video Gaming Psychology
In the article The Individual and the Group in Console Gaming the authors identify several facets of radical dynamics in the gaming environment. Most notably is the way in which players can compete while collaborating, and collaborate while competing. Ultimately there ar three types of play identified Competitive the goals of each player is directly in contradiction to the goals of separate players. The goal of the game is to defeat the other opponents in some way. It is important to note that this does not necessarily mean that the players are directly affecting each other, they may be attempting to navigate a quarrel the computer represents in a better manor than the other players, with the victor being identified by a score or some conformation of timer. Cooperative the goals of each player is not necessarily contradictory to the goals of other players. In cooperative games the players may find it beneficial to aid each other, that their goals are ultimately di stinct. At times collaboration will help one player more than another, and they may turn on each other at a given time. These types of games can transform into competitive at key moments, most often when the score is shown. Collaborative this is a newer dynamic that is seem more and more often in gaming. In collaborative type play the goals of all players is completely aligned and the outcomes rely on the throng as a whole. There is no benefit to striking out on ones own while your erstwhile allies fail, the outcome being that the entire group loses. This type of play often requires the most collaboration amongst the group and stratagems that require everyone to succeed, at times with the support of the rest of the group.These dynamic... ...oercion, control cs*w or how policy mediates mass participation transactions of the 2007 international ACM SIGGROUP conference on Supporting group work (GROUP07) 167-176.Kittur, Suh, Pendleton and Chi (2007) He says, she says conflict and coordination in Wikipedia minutes of the SIGCHI conference on Human factors in computing systems (CHI07) 453-462.Konstan, Miller, Maltz, Herlocker, Gordon and Riedl (1997) GroupLens Applying Collaborative Filtering to Usenet News. Communications of the ACM, 40 (3). 77-87.Vieweg, Hughes, Starbird and Palen (2010) Microblogging during two natural hazards events what twitter may contribute to situational awareness Proceedings of the 28th international conference on Human factors in computing systems (CHI10) 1079-1088.Angier (2002) Why Were So Nice Were Wired to Cooperate. The New York Times, July 23, 2002.
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